Team Wasabi - Day 3

Hasn't felt like a very productive day from my side of the fence. I spent ages drawing walk cycles, including knocking up a small tool to preview the animations. Looks awkward but passable and I don't reckon I have the time to perfect it.


 
Later I worked through some minor coding tasks that I'd queued up, which is some velocity at least, but it's less rewarding when those are just refactorings you think will be prerequisites for later features rather than something that effects visible changes in the game.