Interesting Times: First milestone
Or perhaps just a footstone. I now have the bare beginnings of a level editor. The screenshot shows the tile palette, containing one 16x16 grass tile, which is selected.
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I'm using Tiled as well. It's yet another great way to concentrate your coding efforts on just logic, and not spend time on other stuff.
I'm not starting from scratch, I'm leveraging a lot of code that I've been incorporating into Humerus over the last few pyweeks. Also the level editor isn't really separate from the game -- by the time it's done, much of the play-time data structures and logic will be there as well. Trust me, I know what I'm doing. :-)
So now I'm using Tiled. If you use that, DR0ID created a python module to automatically load the level for you. It supports both pygame and pyglet. HUGE time saver.
You can even set it up with a run command so that F5 in Tiled runs your game with that level.