Progress log, day 2 (Level-test produced)

Major milestone for me, producing the level appeared to be far less work than I feared. Todays progress log is as followed, including the different times I'm choosing (not in chronological order...)

Themes:
Stone Age
Ice Age
Roman
Egyptian
Medieval
Futuristic
World War II
Present
Space Race

17:05 - Perfected my collision detection

17:10 - Added in jumping

17:48 - Redrew main guy; noticed a bug when hitting the bottom of blocks

19:03 - Fixed aforementioned bug :-D

19:34 - Just finished showing off my really cool first level test to my family...W00t!

20:32 - Added in gem/pyramid collecting, things are really coming together!

Screenshot:

Oh, and ignore the guy in the corner, he shouldn't be there :P

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Comments

Lookin' snazzy. Better get that FPS count up!
The FPS is low due to the size of the background image is my guess (1000,480, but will rise soon), but optimizing that is something I intend to do at some point in the next day or so, and I'm pretty certain I know how to do it. In any case, by blitting less, the FPS is now about 70, which is much better :P