Progress log, day 2 (Level-test produced)
Major milestone for me, producing the level appeared to be far less work than I feared. Todays progress log is as followed, including the different times I'm choosing (not in chronological order...)Themes:
Stone Age
Ice Age
Roman
Egyptian
Medieval
Futuristic
World War II
Present
Space Race
17:05 - Perfected my collision detection
17:10 - Added in jumping
17:48 - Redrew main guy; noticed a bug when hitting the bottom of blocks
19:03 - Fixed aforementioned bug :-D
19:34 - Just finished showing off my really cool first level test to my family...W00t!
20:32 - Added in gem/pyramid collecting, things are really coming together!
Screenshot:
Oh, and ignore the guy in the corner, he shouldn't be there :P
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Comments
The FPS is low due to the size of the background image is my guess (1000,480, but will rise soon), but optimizing that is something I intend to do at some point in the next day or so, and I'm pretty certain I know how to do it. In any case, by blitting less, the FPS is now about 70, which is much better :P
superjoe on
2011/04/05 19:12:
Lookin' snazzy. Better get that FPS count up!