Team Wasabi - Day 1

Yesterday was a mess. We hadn't decided on themes and several team members were AWOL most of the weekend. By about 2pm it looked unlikely that we would be able to come to a decision, with three ideas to choose from, each with some merit but no clear leader.

At this point we are therefore developing two games - call them spikes, perhaps. I'll write a diary for the branch I'm working on until such time as we get our act together.

Anyway, after all that faffing not much progress has been made. There's a little bit of concept art that has yet to be turned into something useful, and a tiny amount of code to implement a basic mechanism. I would have liked to have way more done, but I was pretty burned out and had to turn in early.