Do the rules allow IF libraries?
Not too sure about this so I wanted to ask about it. According to the rules the "libraries must not implement any game logic". I'd like to use an IF library (Curveship). IF libraries typically implement common world actions (such as get, drop, etcetera).Is it OK to use IF libraries, and if not, is it OK to use them just for their text generation and parsing abilities, and just not use the world actions they model? In a certain sense these actions are like the physics of the game world, which are implemented in some libraries used for graphical games here. Thoughts?
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If it's easy to separate the parsing component of Curveship from the world model, I expect that's fine, but I guess they may be quite tightly bound due to disambiguation, etc.
gcewing on 2011/03/31 21:25:
I think that rule is talking about code relating to a specific game. IF libraries should be fine, since they're just tools for producing games of a certain style.