Slow, but effective start

I don't feel like I've gotten much done, but I've thought a lot and I'm confident that we'll make some progress shortly.

I'm going to be working on a Resource Editor, then move on to a Level Editor.

While I'm mucking about with the utilities, Skaro will be engineering us a game engine. Once those tasks are finished, we'll figure out where we are and where we need to go.

My current task is figuring out pgu. Always picking new libs to learn at crunch time.