We had a much easier time using Albow this year than we had using PGU last year. Some of that might have been because we were doing a lot more with PGU (tile map rendering, complex layout). The nature of the game this year meant most of the screen was just a giant pygame surface.
We had some ideas for new features and found some buglets -- is there a mailing list or something for discussing Albow stuff on or posting patches too?
hodgestar on 2010/09/01 07:59:
Thanks! And thanks for writing Albow.We had a much easier time using Albow this year than we had using PGU last year. Some of that might have been because we were doing a lot more with PGU (tile map rendering, complex layout). The nature of the game this year meant most of the screen was just a giant pygame surface.
We had some ideas for new features and found some buglets -- is there a mailing list or something for discussing Albow stuff on or posting patches too?