Done. Tagged and bagged.

For those interested in the development process we used, the repo is on github, at
http://github.com/scavpy/Scav-Team-Pyweek-Aug-2010.

Music was composed on musescore by Threads.  Sound effects recorded on scav's phone and messed about in kwave (which is shit).

Graphic design in Blender and GIMP by Threads, 90/10 programming split between scav and Threads.

Final boss by J.R.R Tolkein.

No animals were harmed during the making of this game. Except a cat. But not much.