All done but for the polishing...
We have a game; it has enough levels, it has enough challenge. It has pretty colours and interesting sound effects as planned.Tomorrow is polishing day. A day for experimental git branches, bug fixes and final testing on whatever windows machines we can find.
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Traceback (most recent call last):
File "C:\Users\donal\Desktop\hextrap-day6\run_game.py", line 23, in <module>
pyglet.font.add_directory(os.path.join(here,"data/fonts"))
File "build/bdist.linux-i686/egg/pyglet/font/__init__.py", line 691, in add_directory
WindowsError: [Error 3] The system cannot find the path specified: 'C:\\Python26\\Lib\\idlelib\\data/fonts/*.*'
Windows 7, Python 2.6, Pyglet 1.1.4
I'm guessing that the "build/bdist.linux-i686/..." might have something to do with it.
Now I'm paranoid that my install is screwy...
Traceback (most recent call last):
File "C:\Users\Dummey\Downloads\hextrap-day6\hextrap-day6\run_game.py", line 23, in <module>
pyglet.font.add_directory(os.path.join(here,"data/fonts"))
File "C:\Python26\lib\site-packages\pyglet\font\__init__.py", line 691, in add_directory
for file in os.listdir(dir):
WindowsError: [Error 3] The system cannot find the path specified: 'C:\\Python26\\Lib\\idlelib\\data/fonts/*.*'
Win 7 64bit, 2.6, pyglet 1.14
scav:
I think if you calculate "here" this way it will work for everybody:
here = os.path.split(os.path.abspath(__file__))[0]
saluk on 2010/08/27 22:30:
Resolution is too high, I'm on one of those weird widescreen laptops with only 768 verical resolution, so the bottom 10 pixels or so are cut off. Also, I'd like the cool 3d view to be in game and not just on the menu :)