WHOA - Artwork.

So yeah. I started this as a individual competitor, but I suddenly find myself with an artistic collaborator. I have art!!! I'm not going to have to ship with stick figures!!!! WOOOOO!!! Thanks Andy!

Programming wise I have a lot of the individual problems solved. Player action queuing, collision detection, click even handling, action menus... So, now I need to mush them together into one cohesive piece... by breaking them apart into separate base classes that I can then use as building blocks to create the hold.

You are a secret agent - as yet unnamed - captured by your (also currently unnamed) rival's henchmen and being escorted deep within your rival's lair. You keep breaking free and trying to escape, but are ultimately caught and continue to be escorted until you meet your nemesis. Epic battles yadda yadda heroic exploits blah blah running from exploding lair.

The play dynamic is odd. Think touch screen emulated by mouse. Kinda tower defense meets platformer. It is awesome in my head, hopefully it will be just as awesome on your machines. I'm hoping this is the prototype for an Android game, but only if it doesn't suck.