Gameplay
In fact this will be some kind of a billiard game with simple rules. One blue ball and two red ones. You shoot with the blue one and have to kick each of the other ones with it (2 points) or kick one making it kick the other one (1 point).For shooting, you will simply point and click. How hard you kick is inversely proportional to how long the pointing line is (lighter red line means also harder kick). This makes as much difficult to make an accurate kick as much harder you want to kick. Just like in real life ;-)
I have simple but enough realistic punctual particle kinematics in a square billiard. In next stages there will be a stadium, a Sinai and maybe some other fancy shapes as a cardioid, a mushroom or so.
For more information about chaotic billiards, you can take a look at wikipedia.
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Comments
Despite having seen Donald Duck in Mathemagic Land, I found the best strategy for me was just to hit it really hard toward one ball and hope for the best. You know, because of the sensitivity to initial conditions and all.
The only thing I would say, from a gameplay point of view, is it takes a little too long for the balls to roll to a stop. Maybe let me click to skip to the end of the shot.
ozroc on 2010/08/24 14:57:
First playable version up!Just first stage (rectangular billiard) but complete (maybe buggy) dynamics and rules.