Why programming levels is a bad idea
Simply put, it takes forever. Today, I have produced 2 levels and one cutscene so far in about 10 hours, all of the levels were of the size 640,480 and don't take more than a minute to finish if you know how.(log in to comment)
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That said, I did write a level editor for Bouncy 2 and it was totally worth it. :)
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It also helps if you have libraries such as Albow and Humerus that provide all the surrounding menu code, etc. Albow has recently become OpenGL-capable, so you have even less excuse for not using it now. :-)
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StephenJacob on 2010/04/03 21:36:
Yeah , very true .I thought I would have time to work a bit more on the gameplay today but making levels is sooooo long .
It took me the whole day to do 3 working levels .
I think it would take less time to build a level generator than to produce a single well thought level .
Good luck with the end of your game .
2 hours left ...