Jumping between towersI got a lot of things working today, but the game doesn't look that different. The main new mechanic is jumping between adjacent towers, which you do by simply getting close enough and running in that direction. The main skill you'll have to acquire is getting the towers to sway enough to get close enough.
Behind the scenes, I got fast model loading accomplished using the lessons learned from my warmup demos, and I got some text to appear on the screen, which I've never done in OpenGL before. It doesn't seem to hurt the framerate much.
I still haven't decided what the protagonist will be, so for now you control an enemy, a castle guard.
Teetering Towers 2 (2.2 MB)
Mouse: move camera
Scroll wheel: zoom camera
Arrow keys: run
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