wobble factor 17
so where we left our explorers, we had started kicking into the depths of the code while listening to tunes(LOOPING SO HARD!) we made all on our own...turns out that what happened there is actually TOTALLYY totally worth it! since now i don't have to change the project status from solo to team entry.
i've always worked much better alone, everyone in school agreed with me on that, they'd always say "you're much smarter when you work on your own, so we'll just go make our own teams" and i'd be all..
you know.. thanks guys that's really thoughtful of you.
so anyway after the problems with the sounds i went and talked to my neighbour about it cause he is a really really smart guy and he was in the army and everything. he has a pretty wicked good taste in music,... cause they listen to a lot of tunes when they're over there smacking on those guys you know, so i got him to listen to my game track and he was pretty excited but also said maybe it would be better without the vocals at all.
so yeah i spent a quarter of my day trimming out the vocals and i did an ok job but because i hadn't saved it as different tracks i had to kind of hack it out of the file and theres still some little bits that sound kinda like groans or soemthing but i don't think that will be that bad really.
jello killah groanahhhhh!!!!
could be real zombie as mad?
AND THEN THERE WAS CODE!!
the sighting system is pretty sweet i think, i based it on what my neighbour said it was like using sniper rifles before he got his arm blown off (man i don't feel too bad about screwing up the vocals cause at least i have two arms lolololhah).
and and and THIS IS PRETTY EXCITING i got the first wobble working. WE HAVE WOBBLE.
WE HAVE WOBBLLEE!!!!!!!!!now i just need to work on the sixteen other wobble types i'm going to implement, but i think now the first one is done it should be easy to do the rest.
ALSO PLEASE CHECK THE WOBBLE
(log in to comment)
Jessicatz on 2010/03/31 09:17:
this excites me through my lederhosen.