Ninja Tower, Day 1

After throwing around our design ideas at breakfast one of them emerged victorious! We are making "Uwaki Kenchiku Ninja", or "Ninja Tower" for anyone who doesn't want to spend an hour playing with Google Translate like I did.


The game revolves around terrain deformation which will result in wibbly-wobbly towers with any luck. I will write a simple AI if I have enough time left, but it's primarily a hectic two-player game (I hope somewhat like Jump 'n Bump).

Today I tried to get the terrain deformation and jumping physics to work, since everything hinges on these and I won't have much time during the week. It's working okay, but of course could still use some improvement. However, next up are animation and sounds for tomorrow and ropes and traps after that.

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sounds fun cyhawk.