new to pyweek ( info on starting? )

Hi. I'm interested in participating next pyweek, but I have some questions:

1) If submitting with skellington, do I need to also use py2exe?

2)  The rules says there is the 1 month release rule. Does this mean boilerplate code I had to calc, and render framerate FPS, blit text,
isn't allowed? Or yes, if only uploaded before the next one?
(Normally I would have, but hadn't heard about the new pyweek until after I was in the hostpital)

3) Does anyone use blender3d? I was wondering what's the best workflow to export a mesh into opengl?

4) I found a list of libs allowed on the rules page. Is there a list of the user created libs?

5) Do you have any general-pyweek advice? I'm checking out / refreshing some of the libs I hadn't used.

thanks for help,
monkey

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Comments

For #3, exporting meshes from Blender to PyOpenGL, probably it's most common to export as Wavefront OBJ and use the OBJ loader on the pygame wiki. For the Pyggy entry I worked on, we also used an MD2 loader for animations. I don't know if my partner wrote that or got it from somewhere, though. I started a thread about possible improvements to the OBJ loader, and a couple posters there had some good suggestions.

Hi!
  1. no you're not required to submit an exe but it's a good idea if you can
  2. it is technically against the spirit of the challenge to have code available to you that isn't reasonably available to others at the start of the challenge
  3. sorry, can't help with this one
  4. you might find some additional information at http://pygame.org/
  5. I recommend sections 7 and on from the Help page

Good luck!