new to pyweek ( info on starting? )
Hi. I'm interested in participating next pyweek, but I have some questions:1) If submitting with skellington, do I need to also use py2exe?
2) The rules says there is the 1 month release rule. Does this mean boilerplate code I had to calc, and render framerate FPS, blit text,
isn't allowed? Or yes, if only uploaded before the next one?
(Normally I would have, but hadn't heard about the new pyweek until after I was in the hostpital)
3) Does anyone use blender3d? I was wondering what's the best workflow to export a mesh into opengl?
4) I found a list of libs allowed on the rules page. Is there a list of the user created libs?
5) Do you have any general-pyweek advice? I'm checking out / refreshing some of the libs I hadn't used.
thanks for help,
monkey
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Comments
Hi!
- no you're not required to submit an exe but it's a good idea if you can
- it is technically against the spirit of the challenge to have code available to you that isn't reasonably available to others at the start of the challenge
- sorry, can't help with this one
- you might find some additional information at http://pygame.org/
- I recommend sections 7 and on from the Help page
Good luck!
Cosmologicon on 2010/03/16 22:03:
For #3, exporting meshes from Blender to PyOpenGL, probably it's most common to export as Wavefront OBJ and use the OBJ loader on the pygame wiki. For the Pyggy entry I worked on, we also used an MD2 loader for animations. I don't know if my partner wrote that or got it from somewhere, though. I started a thread about possible improvements to the OBJ loader, and a couple posters there had some good suggestions.