The Road to PyWeek - The World has Taken Shape

Another demo is ready!

There is now proper terrain, and it is generated procedurally!

The setting has also taken shape. The game takes place in a warehouse that has been invaded by Bad Guys.
(I haven't yet decided who the Bad Guys are, but I'm leaning toward dogs)

The game's terrain takes the form of piles of boxes that have been (rather haphazardly) packed into the warehouse. These are generated by "dropping" them from the sky into the level. This is done by placing the boxes on top of those below it, rather than actually dropping them.

The level generator also ensures that there are no overhangs and that no ledge is more than three grid spaces high.
(The current character can jump just over 4 spaces, and the other will be able to jump just over 3)

I spent all day up to this point working on the terrain, but it's finally done!
(All day meaning from 16:00 to 21:30 UTC)

Tomorrow, I'll hopefully have some kind of baddies done. I'm not sure how far I'll get, since I have to get a hair cut and get an eye exam, but I'll do my best!

Edit
Forgot to post a link. You can get the new demo here!

(log in to comment)

Comments

Really liking how the level generation is =D