The Road to PyWeek - Of Foxes and Carbines

I've got a rough plan down for my first warmup game.

It will be a run and gun with procedurally created levels.

There will be two characters: One with an assault rifle and one with a submachine gun.

The first of the two, Jack, is slower than the other, but his rifle kills enemies in one hit.
The other, Rachel, is quicker than her counterpart, but her SMG needs two hits to kill.

The two characters have otherwise identical attributes.

There will be four types of enemy:
There will be three difficulty levels, which are easy, medium, and hard.

I've got some of the basic (Very basic) code done, and have a bit of the player character art done.

My self-imposed deadline is next Sunday at 11:00AM EST.

Here's hoping...

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Comments

I'm going to be getting it playable some time tomorrow, and I'll have a fully working test level before I do anything with the level generator.

The characters won't be controlled at the same time. You choose one at the beginning.
(I seem to get misinterpreted alot when it comes to that...)
Akake, nice to see you're back.

This sounds like a good simple idea. Try not to overreach too early though. If you care for a suggestion, don't have procedural levels until you've got a running around and shooting things mechanic in and its fun. Its easy to get distracted by such details (I often am!) but its best to get the game playable fast and build on it.

Also, once the game is playable, give some thought to control. Simultaneous control of two characters will be tricky to make natural... Not sure what's best for that to be honest. Do you have an idea there?