Partner(s) wanted for Pyggy
I want to start working on a team. How about a collaboration for Pyggy? I'd rather work on someone else's game, to get used to working with other people's code, but if need be I have an old entry or two that we could do. Anyone interested?(log in to comment)
Comments
2nitrofurano: I've uploaded a version that should work on python 2.6.
2all: what version control you guys use, if any?
Shall we discuss what we should make Flight into?
There's also a mailing list at http://groups.google.com/group/flightgame-discussion although it is not active at the moment, as it is being reviewed for spam, but you shoud still be able to join.
a wiki page for brainstorming. I think we should put all our ideas there, until the list is up and running.
Any idea how long it's going to take to vet the mailing list? I tried posting but it's not approved yet. In the meantime, I started
@Cosmologicon - google group? where? (groups.google.com <> code.google.com ... )nitrofurano: the link to group is in my previous post (the mailing list one). It seems pyweek didn't accept my upload when I wrote that comment, but now you should be able to check
out code from the code.google.com (click 'Source' and follow instructions).
Outside pyweek I use VC extensively in almost every piece of code I write. If not actually useful, commit messages from a few years ago can be quite entertaining.
- Install Bazaar [1]
- bzr init
- bzr add *.py
- bzr commit
Then when you go down some doomed development path and realise your new code is crap and you need to undo the last few hour's work, or perhaps you just need to look at the code from before you started it... "bzr log" to figure out the revision to look at and "bzr co -r <revision> <filename>" to check out that version of the file. I do this myself a couple of times each pyweek :)
Also with revisions checked in you can go back in time and look at the development of your game over the week.
Finally, using Bazaar (or Mercurial) when the week is over and you decide to make the project public you can just sign up to one of the free project hosting sites and "bzr push" the repository out to the world.
[1] or Mercurial - I've not used it but I believe the usage is pretty much the same as bzr.
the wiki page, where kent and I are discussing changes to the game. If by "hard to play" you mean the controls, yes that's the first issue we're tackling, but you'll see more long-term goals for the game there as well. Please contribute if you have ideas and want in!
nitrofurano: Please see
cyhawk on 2009/09/20 17:44:
Sure, I'm interested! Pick me!