Flight - anyone successful?
Has anyone successfully played Flight? I can't seem to stay in the air long enough to reach the first thermal, no matter what I do. Also, the slightest attempt at steering sends me into wild gyrations from which it's impossible to recover.(log in to comment)
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Also when I got to the thermal, I seemed to get stuck in it somehow, so I was just hovering there without making any forward progress. I found I had to nose down fairly sharply for a short time to pick up some speed -- again something that's not very intuitive when you're trying not to lose altitude.
Another problem is that there's no way of judging your airspeed, so it's hard to tell when you're in danger of stalling until it's too late. Maybe there could be a rushing wind noise that varies in volume to give an indication of your speed.
When I first got to thermal myself, I was confused myself at how flyer was behaving in the strong upward stream. Since the game is a simulation and all it does is just applying a few equations from wikipedia to get lift and drag forces, that is not easy to change. I thought that learning how to control feather and how to use thermals could be part of the fun, couldn't it? Besides, there's not much else to do in the game right now. :)
There is actually wind with varying volume, strange you've missed it. The music softens when the game start to add some room for the wind, but maybe that wasn't soft enough.
There is actually wind with varying volume, strange you've missed it.
Now that I'm listening for it, yes, you're right. I think I missed it because it sounds more like water than wind to me, and when it got quieter I thought it was just because I was further away from the water. If it could be made to sound more wind-like somehow it might help.
Another idea for airspeed indication -- an over-the-shoulder view of the pilot with his hair flapping in the wind.
Anyhow, I'll be looking forward to a Pyggy version -- it shows a lot of promise!
Now that I'm listening for it, yes, you're right. I think I missed it because it sounds more like water than wind to me, and when it got quieter I thought it was just because I was further away from the water. If it could be made to sound more wind-like somehow it might help.
Another idea for airspeed indication -- an over-the-shoulder view of the pilot with his hair flapping in the wind.
Anyhow, I'll be looking forward to a Pyggy version -- it shows a lot of promise!
ServalKatze on 2009/09/09 09:24:
I played through it but it took some tries. When the game starts, I swing back and then (slowly?) forward to fly towards the first thermal. And you need to steer very, very carefully..