py2exe Script (copy to gamelib folder)
class MediaCollector(build_exe):def copy_extensions(self, extensions):
# super(MediaCollector, self)
build_exe.copy_extensions(self, extensions)
# Create the media subdir where the
# Python files are collected.
media = os.path.join('..', 'data')
full = os.path.join(self.collect_dir, media)
if not os.path.exists(full):
self.mkpath(full)
# Copy the media files to the collection dir.
# Also add the copied file to the list of compiled
# files so it will be included in zipfile.
for f in glob.glob(os.path.join('..','data/*')):
name = os.path.basename(f)
self.copy_file(f, os.path.join(full, name))
self.compiled_files.append(os.path.join(media, name))
py2exe_options = {
'cmdclass': {'py2exe': MediaCollector}
#'bundle_files':1
# [...] Other py2exe options here.
}
setup(windows= ['run_game.py'], **py2exe_options
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Traceback (most recent call last):
File "run_game.pyw", line 4, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "main.pyc", line 2, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "pyggel\__init__.pyc", line 7, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "pyggel\include.pyc", line 12, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "OpenGL\GL\__init__.pyc", line 2, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "OpenGL\raw\GL\__init__.pyc", line 6, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "OpenGL\raw\GL\constants.pyc", line 7, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "OpenGL\platform\__init__.pyc", line 36, in <module>
File "OpenGL\platform\__init__.pyc", line 27, in _load
File "OpenGL\plugins.pyc", line 14, in load
File "OpenGL\plugins.pyc", line 28, in importByName
ImportError: No module named win32
Arg - anyone managed to bundle pyopengl 3.0.x yet?
python setup.py py2exe --excludes=pyopengl
and copy the whole pyopengl module from site-packages to dist folder
Apparently I need to find win32.dll - course I can't do that for some reason :S
At least it's progress... eh?
Will try again tomorrow :S
to fix that segfault, replace all calls to pygame.font.Font(None...
with pygame.font.Font("path/to/filenamehere.ttf"...
and include your ttf in with your distribution.
My money is on that.
Thank you for the info - will try again later sometime :)
Unfortunately too late to upload an exe, but as long as everyone reads ReadME's (which they won't :( ) it should be easy enough to run...
gizmo_thunder on 2009/09/06 04:25:
http://pastebin.com/d23d3cb1fwill last there for a day.. pick it up while you can.. :)