Seamless rooms FINALLY
It may seem like a cosmetic change, but it's really important to how I'm doing collision. If the data for the edges is missing, stuff can't pass between rooms. ARGH.
I'm still on track fortunately. I've never made a random level generator on this scale, so I was expecting to spend most of the week on it. Not quite this much, but my game concept is so simple (EX the random levels) I should still have time to do stuff to things.