Feed the birds...
Hooray! The interface for feeding the bird has finally been built, and it's a riot. Imperfect art aside, it's pretty fun to try and give the bird his meal while at the same time not being pecked. You don't know for sure if he will like what you are trying to feed him, and if he hates it, you are in for pain.
So far, this feeding interface is really the only game-like element of our game so far. I am a bit worried that we are this far along in the week and there is not really any gameplay to speak of. We brainstormed a lot of ways that there could be gameplay at the beginning of the week, but I'm not sure how well it can all be put together at this point.
A lot of it will hinge on where the food, toys, etc are coming from. Originally you had to go to the store and pick them up, but we felt like we couldn't handle more than one room with our limited time, so we have the wife bring them by instead. But what does she bring exactly, and when? If she brings the wrong things you could lose purely by chance.
Hopefully enough of the game will be implemented tomorrow that we can really work on balancing the sliders to make it somewhat playable.
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