Second playable demoIt's only three screens, but I'm pretty happy with how it's coming along so far. Get it here. Controls at this point are: move with the keyboard, fire with the mouse. Give me any feedback or bug reports!
I need to improve what happens when enemies hit you, because right now it happens too fast. I also need to draw more walking sprites for the enemies. But one thing I don't plan to do is implement path finding. If aimless wandering was good enough for the moblins in Legend of Zelda, it's good enough for my critters. They're scorpions, by the way. I changed them from red to brown, but they still look like lobsters. Whatev.
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