Second playable demo
It's only three screens, but I'm pretty happy with how it's coming along so far. Get it here. Controls at this point are: move with the keyboard, fire with the mouse. Give me any feedback or bug reports!I need to improve what happens when enemies hit you, because right now it happens too fast. I also need to draw more walking sprites for the enemies. But one thing I don't plan to do is implement path finding. If aimless wandering was good enough for the moblins in Legend of Zelda, it's good enough for my critters. They're scorpions, by the way. I changed them from red to brown, but they still look like lobsters. Whatev.
(log in to comment)
Comments
Wizardo is pretty fun! It is bad when your shots bounce off and hit you, but pretty cool when you set up a good shot. It feels a bit too easy at the moment, because you can just sit in one place and keep firing if you are aiming right.
And for example, i cited 'Shadow of the Beast', which game were maybe the most popular on Amiga (late 80's and early 90's) http://www.youtube.com/watch?v=KHU2guYH7Og - most of the people thaught this game were original, but their authors assumed 'Tir Na Nog' had a main influence on it (zx-spectrum ) http://www.youtube.com/watch?v=8bj0_-vaO3I (forget that music - this game has only some beeps as sounds)
nitrofurano on 2009/09/03 11:22:
Loved that bullet ricochet on the wall! :) - and the game seems very pleasureful to playIt recalls me the very first coin-op arcade game i even played in my childhood - it's a black&white 70's game, made before Rally-X, also with orthogonal streets, some trees and pools, very look-alike, but i don't know its name (i can't find at wikipedia (like http://en.wikipedia.org/wiki/Category:1979_video_games and before ) or from any arcade database, even from mame... )
Otherwise, i got surprised you also draw one sprite in each picture file... my surprise is because since my AmigaOS time i always used spritesheets...