Set on an idea
Ok, now that I finally have time, I spent some of it trying to think of a nice idea, but I'm feeling uninspired today, unfortunately. I have an idea that sounds fun, but it's not really innovative, and since I really want to start, I think I'm sticking with it.It's a shoot'em up game (there's a small twist involving feathers, but it's not much). I'll let you know more about it when I have more of it.
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indiegames.com is also for me an important reference on the Indie scene i also want to be a part of, and trying to contribute with some innovation, experiment, and learning from!
That's the excitement i see from pyweek.org, and i only have to thank @Richard for the pyweek.org initiative! :)
Who knows, one day, one of us were not being part of important conferences or meetings like GDC, PAX, or any other like related with open-source indie games!
It would be an honor to have a game featured at the Indie Games blog, but usually my Pyweek games lack polish and testing for that. If a chance comes to have my game featured at the Indie Games blog (not something I'd expect), I'd probably would like to work further on a second version before they feature it.
The first games i knew from pyweek.org were 'Dynamite Deluxe' (pyweek1) and 'Trip on the Funny Boat' (pyweek2), which i were truly impressed with them - and these both games are good examples of indie games - and wishing one day coding games here can be considered at least as good. And the most we care about the quality of our games, more they can catch attentions from the Indie gaming scene!
I think Pyggy could be a good place for everyone of us having opportunity to polish our games for shining in this Indie gaming scene?
saluk on 2009/09/01 23:00:
Innovation, production, or fun, pick any two. (I think production and fun tend to make more of an impact than innovation)