a small difference in the gameplay

Thanks @Cosmologicon, i fixed the code a bit - there is a small difference between playing or not playing the game - when you're static the game can last around 35 seconds, and when playing you can be over 70 seconds. - interesting would be where could i improve the code for addictive players lasting there for more than 200 seconds, but i didn't want to take the risk on making this game more boring for that...

Surelly there are still lots of fixes and improvements to be done - maybe this fix can be a small step on that direction...

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Yes, great job! It was a subtle change. At first I didn't even realize what was different. It still has that chaotic feel. Thanks!
you welcome, and thanks again! otherwise this situation made me think more and better about attack waves, and how to try to improve them at their best, since the classic arcade shmups from 80's, using procedural or generative data, biasing random information, etc. - i'm feeling i must research it a lot, sad it's not in a half-week i can get something more impressive working... - but anyway, thanks a lot for your very useful oppinion!