World generation

I want to make an exploration game, but I have no intention of making a huge level all on my own
I'VE ENLISTED THE HELP OF ROBOTS also a random map generator

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I were about doing similar stuff for doing maps, maybe adding some bias in the random result can provide some desired interesting results?
Using procedural and generative code to generate maps is something fascinates me a lot!
Yeah! That looks awesome! I do a similar thing on 'SoleScion', a work in progress, but with polygon rooms:


(this isn't my pyweek entry though. Embarrasingly I've been writing it all year. :-)
i have no words - both are awesome indeed! :)