Early first demo
Finally got a good idea. Top-down action game. You're a wizard who uses feathers as wands, each one casting a different spell. (Originally, you used the feather as a quill to write the spell on a scroll, but why complicate things?) A hawk spell slashes enemies, a dove spell puts them to sleep, etc.Spells fly through the air and bounce off walls. I want to make bouncing a big part of the gameplay, where you have to set up complicated shots around corners. I uploaded a playable demo to illustrate the spell-bouncing physics. It's you and another wizard running around a room. I realize that (a) the action is way too fast to set up tricky shots, so I'll need to balance things better, and (b) the AI is going to be hard.
Controls are Arrow keys to move + mouse click to fire. I don't like this scheme: I want the player to be able to use just the mouse or just the keyboard. But, since the direction of shots is so critical, I'm not sure how best to use the keyboard for aiming.
Oh well, plenty more to work on in the meantime!
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Okay, here's the control scheme I'm planning on. Hopefully it'll please everybody:
Move: Arrow keys or W/A/S/D or ,/A/O/E or right mouse click
Aim/fire: Hold space + movement keys or left mouse click
Choose weapon: number keys
Cycle through weapons: tab or scroll wheel or Q/E or '/.
The ,/A/O/E is for Dvorak users. It's in the same place as W/A/S/D. Likewise '/. is in the same place as Q/E.
saluk on 2009/09/01 04:44:
Aw, but mouse + keyboard is the combination of the gods.