Thoughts on Strategy -- A shooter, perhaps?

I have an idea that was mostly brought to mind by recently deciding to get back into playing Nexuiz.

Well, and RB[0] bringing it up.

I may (As the title of the entry suggests) make a shooter of some sort.

I'm definitely thinking of using PYGGEL, because it was designed for this sort of thing.

Besides that, it depends on the theme.

Well, that and what others are doing. Wouldn't want to make a duplicate game, now would I?

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That said, I have some concepts in mind.

Feather:
First-person Joust, yo!

Flagging:
There are several colors of flags. You can only hurt enemies of the same color as the flag you are carrying.

Reception:
It resembles dodgeball. You are a player in the futuristic sport of Smackball.
You have a gun that can catch the ball and fire it at other players. Your gun only has a certain amount of power, which is consumed both by catching and firing the ball. It recharges over time.
To catch the ball, you must be facing it and using your gun's catch function.

Scissors:
You are a soldier who has been dispatched to the (Evil Guys) flying fortress, (Evil Place)!
You have been equipped with the (Good Guys) newest weapon, the "Slice Gun"!
You must use it to defeat the (Evil Guys) and destroy (Evil Place)'s structurale supports, which are conveniently pieces of steel cable which tie the whole thing together! Hoo-ah!

What Big Eyes You Have:
You are NINJA's most skilled soldier!
Use your stealth and cunning to destroy the evil (Allegedly) forces of PIRATE!
But be careful! PIRATE has been training LOOKOUT soldiers who can see through walls!
The LOOKOUTs are your most dangerous opponents, and nearly every PIRATE encampment has at least a few.
Beware as well of rival agents from the nefarious ROBOT and VIKING groups.
ROBOT units can see through walls, as well, and can even fire through them!
VIKING units are slow, but make lots of noise when they run, alerting everyone around them!

After your first operation, PIRATE will be after you, first and foremost. That said, you should probably let ROBOT and VIKING soften up PIRATE. Just be careful! You don't want them to get you first!

Your objective is to defeat the CAPTAIN of each PIRATE base, and destroy the reactor core, sinking the base under the waves!

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Those are just rough ideas, though.

I like the NINJA one, m'self. Dripping with internet culture.

Looking forward to this one. :-)


---Akake

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Comments

Ninja sounds extremely ambitious - especially for a 3d game.
The others sound doable for one person in a week - if difficult...
making a parallel between Ninja Gaiden (which seems to influenced a lot Akake's Rose Ninja, and good that happened, since Ninja Gaiden is an awesome game, at least the NES version) and Rygar, and seeing how weak the Rygar 3d 'official' remake looks compaired with its mid-80's arcade version, it seems very difficult making an interesting and addictive ninja game in 3d - just a humble oppinion to think about...
isn't 'Flagging' related with 'Stamina', and 'What Big Eyes You Have' with 'Little Red Riding Hood'?
If you want them to be I suppose... :)
NINJA would be much simpler than it sounds.

It'd be a normal stealth shooter, the ninja/pirate/viking/robot conflict would just be in the theming.

The player would look like a ninja, and their gun would look like a gun a ninja might have, but really you just play as a guy with a gun who sneaks around.

The robot and viking guys are similar, but with abilities (Robot has a railgun, and radar) and traits (Vikings wear heavy armor, so they make noise when they run) suited to their characters.

The pirates just look like pirates. The "LOOKOUT" pirates will have cool goggles, though. :-)

Little Red Riding Hood for "What Big Eyes You Have" is too obvious for my taste. It's the first one I decided against.

Instead, the "Big Eyes" are a metaphor for the enemies who can see through walls (The "LOOKOUT" and robot enemies)


And... No offense, but I think we're working under different definitions of "Flagging"...

I don't see the connection to stamina at all...

Maybe it's just me. :-P

---Akake
As a note, I might not use any of these ideas (Not a first for me) and do something else entirely. :-P
Another idea I had:

A tank game!

I don't think we've had one in PyWeek, and I think it'd be fun if I could manage to make it fit with the theme.

And who doesn't love tanks blowing crap up?


---Akake