Musician seeking team
Howdy folks,I'm an old face that never really showed itself back in the day. I used to compete in pyweek as a member of The Olde Battleaxe, along with philhassey.
I'd like to get back into it. Phil is busy, but I've got time to spare. I make music, and I'm happy to help with conceptualization, design, non-skilled grunt work (level building,etc.), and play testing.
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Using baroque music seems to be not bad idea at all: Konami used BWV565 (Toccata and Fugue in D minor) from J.S. Bach, on Gyruss.
I'm sorry if i sound too sceptical. But, since music and sfx are sort of "icing on the cake", it's nice to be sure that there's going to be a cake. :)
@ nitrofurano - Your solution would work fine for someone who can't find a composer to join their team. An alternative would be to invite a composer (such as yours truly) to join their team.
In my experience, ModPlug is the best free tracker out there. ReNoise has some advantages over ModPlug, but it costs money and I know of many people who preferr ModPlug anyway, even if ReNoise were free. There are other trackers of course, but if you're used to ModPlug's interface, they're not really worth trying.
If it was just going to be me (which until about 3 hours ago it was LOL) I wasn't going to push really hard since it was probably not going to be worth it.
But with you doing music (and level design/playtesting) and nicolas doing modelling, I think we will definitely have a FPS, now whether there will be 15 levels of unique creatures I dunno, but we'll have a few levels and a few weapons and such hopefully :)
I'll add you to the team :)
illume here from the 'zanthor' the ole battle axe game.
Nice to hear you'll be entering! I'm doing a team entry with my friend spencer steinberg.
So I'll see you around this pyweek, and will keep track of your updates.
cu,
@ illume: nice to see a familiar face (username, whatever). Look forward to seeing you around!
RB[0] on 2009/08/25 19:06:
Well, we have a member who usually does music/sfx, but I haven't seen him since last competition - so if your interested we could use another member - especially in the art department, but level design and playtesting are also large areas we tend not to get to until too late :S