It's Ovah!

Well, the contest is over; only the judging remains. I didn't have as much time to work on this as I would have liked; hopefully next time it won't be allergy season.

Making this game was at least a useful way to learn PyODE. Our game's strength was the glider dynamics interacting in a vector-based world. A level editor would have been a great addition given more time.

Next time I hope to use PyODE in a 3D setting, but anything not sprite-based would be great.

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sprites rule!