The Road Traveled Again -- Resting before the Contest

I've decided against making another game before the compo.

Instead, I'm going to relax for the next few days, think about the themes, and practice with Pygame's OpenGL bindings.

I'm going to be working with OGRE3D in C++ after the compo is over, but not until then.

I'm thinking of going the perilous route of the 3D game this time around. It's kinda risky, but I think I can make it work.

I'm prolly going to use Blender3d and an OBJ WaveFront parser, alongside Pygame/OpenGL.

This will be fun. It'll be my first 3D game. :-)

Yatta!

---Akake