About our final entry
Whew. Made it in time, but only barely. Hopefully there weren't any show stopping bugs left. The packaging was done in an extreme hurry, so I'm a bit worried. :)So many things were left undone (again). My biggest regret is that I didn't have time to add any sound effects to the game.
Notice
Being in a hurry, I forgot to remove the save file from my last testing round, so you can remove the save.dat to erase my scores.
Requirements
- Python 2.4
- Pygame
- PyOpenGL
- psyco (well, not required, but helps a lot)
How to Play
You can change the game to windowed/fullscreen and edit the keys from the steamer.ini file. There is no README included (didn't have time to write one), but there is a tutorial level that explains the controls. I'll paste the hints here too:
- Press ESC to exit the tutorial (or quit any other level)
- Left arrow controls the left thruster and right arrow the right thruster
- Push both thrusters at once to take off and fly straight
- Gravity will turn the nose of craft down so keep it balanced
- The amount of pressure affects your thrust and turning rate
- Press the left shift to quickly burn fuel into more pressure
- Overburn is less economic than normal fuel consumption
- Press and hold the space bar for an air brake
- Using the brake drains your pressure, so be conservative
- The brake is especially handy for landing
- In order to land, the ship has to be upright and moving slowly
- Up arrow fires the cannon, but be careful of the recoil
- Use the air brake when firing the cannon for more accuracy
- The aim of the real levels is to land on the second pad
- The less fuel and time you use, the higher you will score
- Shooting blimps and especially cannons gives you a bonus