The Road Traveled Again -- Practice Run Zero, the Plan

I've decided to make a platforming shoot-em-up.

I don't have a story yet, but I do have some ideas.

The player will be able to choose between a handful of characters. (At least two)
Each character will have different weapons. A couple of normal weapons, a sidearm, and possibly a heavy weapon.

I'm trying for a nice, fast pace and plenty of action.

I'm going to be implementing both (basic) pathfinding and hitscan weapons.

The hitscan weapons will be a good thing for me, I think. With them, I don't have to have loads of bullets flying through the air, slowing everything down.

The pathfinding will be tricky, but it will hopefully work well enough to provide a sense of the enemies being vaguely intelligent.

----

The real test for me, I think, will be whether I can stay interested in the project after the week is over.

In fact, I'm confident that I can get at least the code and sprites in place inside of a week, and probably a level editor and some levels.

The real test for me is the long term. I'd like to not have a repeat of the last Pyggy, where I got really excited, but then lazed out and got bored with my game.

Hopefully, I'll be able to stay interested in the game for at least a month.

----

In the end, I'm hoping for a game that will be presentable as a high-quality piece of software.

Or, I suppose, at least something I will work on for more than a week. ^o^