Got myself a framework
No gameplay yet; I'm starting from scratch on the user interface. This aspect has always seemed very ad hoc to me, but this time I've managed to modularize it to my satisfaction.I only have three UI screens: the title screen, the gameplay screen, and the settings popup screen (currently just the screen resolution). Still, the interaction is fairly complex. For instance, when the screen resolution is changed, both the settings screen and the screen underneath need to be redrawn. Given that, I'm pretty satisfied with how it's turning out.
I'm uploading this framework so that I can test out the resolution settings on different computers. If you want to test it for bugs, get it here.
62 days left. So far it's been slow and steady. At the current rate, I estimate I'll be able to finish what I have in mind by then. But we'll see!
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in 1280x1024 fullscreen I see 21 buttons, the lowest one 320x200
BTW, Im supposed to seen 'windowed mode buttons'? ATM, only the fullscreen ones shown.
Any special reason to start with a low resolution as 720x450 ? The font looks a little small there. No big issue, resizing or clicking a reasonable button corrects the problem.
framerate: 80 at 1024x728, 120 at 800x600, 160 at 640x480
Glitch: in the settings screen, the 'esc' button was drawn under the other buttons.