Starting slow
There's still a long way to go, but I have time now. I've just scrapped most of the code of IP Saints, though I'll probably scrap a few more pieces of code by the end of the week.
I'll be starting with redefinition of a basic UI. Once again using Simple Pygame Gui as basis for the code, though this time I might also take a look into version 2 of spg. Both seem to cover what I need, with the exception of (I don't know why), fixed-position windows.
For the next few days I'll be monkeying around with the styles and try to get something that feels right for the game. In my Pyweek entry it was kinda obvious that I had no time to worry about customizing the UI for my game and I didn't like that.
I'll be posting screenshots of my style experiments to the diary.