Code cleanup is a problem

So far, I have done 0 lines of code for Pyggy. The "release" I have at my files is just something I've added for myself so I could have a more challenging level to play while I waited for the results. Wanna know the reason why I haven't done anything? The culprit here is code cleanup.

Are you doing a game? If your personality type is anything like mine, you should better be doing it right the first time. Programming is fun, learning from your mistakes is good and rewarding, looking at a horrible pile of crap that you have coded yourself and thinking about putting it in order? *YAWN*

Whenever possible you should do things right. There are very rare exceptions to that, and I'm going to list them down with as many restricitons as possible, because I really want to discourage people from trying out "quick and dirty" approaches to things.

When is it okay not to "do things right":

The main reason for that is that you don't want to build upon bad code. Things built over bad code very hardly become good. Things are going to be clunky, behave in ways you did not expect or simply not work at all.

Working with improper code disrupts your job in several ways. If you're adding features to a game in the last minute you risk breaking what could have been a perfectly functional game. If the design is stupid, the things you build over will have a higher likelyhood to be stupid too. Worse, they might depend on stupid design.

You do not want to build code that depends on something else in your program being stupid, because when you decide to "do things right", you'll see that fixing one thing breaks everything else.

So, there. I'll probably just scrap entirely most of what I've written for the game and start clean. I don't want to make fixes to what I've done, because if I do so there's going to be a huge overhead of making what I intend to be good code comform to the stupid code I wrote for the compo.

"Doing things right" takes a bit of practice, but it is in no way a time consumer, but a time saver. Think before you code.