Chess vs Zombies! wrap-upWell, I scored better than I expected. At least I got a high innovation score for trying out an experimental idea - it was higher than I was expecting. I'm happy that most people who rated liked the game. I got only a few raters though. Maybe I was lucky to get only the kind judges. :)
A few replies:
Should of probably made the chess board out of grass or something though - theme was totally ignored.
Not much lawn though, so I checked "disqualify".
I don't think the theme was totally ignored. The idea did come from the theme; the chess pieces are defending their chess board, which is their territory, their "lawn". I think if I made it out of grass, the theme would feel tacked on. But, well, it isn't exactly lawn, so I understand.
(kings are supposed to be able to move in all 8 directions...)
Since when can a king not move diagonal, though?
Gaaaah! *shoots himself*
That's what happens when you rush through making the game and don't think much. :P
If there were some easier way to control the pieces, this would be kinda fun.
If you don't mind, I'd like to hear a suggestion. :)
I really appreciated reading your comments. If you commented on my game, thank you very much. They made me happy. :)
I wonder, is anyone interested on a quick Pyggy version of this game? Just fix the king, balance, add sounds, and make it into a real game. I'd also like to make the controls easier, but I'm not sure how I'd do it. I also intended to have zombies go for the pieces and attack from both sides (but I didn't have time to draw the zombies in all directions and had to make it come only from below and walk up :)), so a Pyggy version would probably have that too. Either way, I won't spend much time on it because I want to work on my main entry, but since some people seemed to like the idea, I could at least make it decent if people are interested. Does that interest you? Does anyone have any other ideas?
Anyway, thanks for all the nice comments! Thanks to Richard for hosting this Pyweek! Congratulations to the Super Effective and Cosmologicon! I was a bit frustrated this Pyweek, but the comments made me satisfied. :) See you in Pyggy or in next Pyweek! Next Pyweek, I'll try not to be too ambitious and make a 7-day game.
As for my original entry, see my Pyggy post.
(log in to comment)