Goals for Pyggy
I enjoyed doing IP-Saints a lot. But I was unable to make a full game. My Pyweek entry was buggy, had extremely poor AI and, with few exceptions, it was basically composed of placeholder images.
Here's my goals for this Pyggy Awards:
- Code cleanup: As Pyweek's deadline got closer, I started getting anxious about getting things done. It's hard to say whether I had the best strategy with the given time, but the current lack of quality in the code prevents proper bug fixing and makes extending the game difficult.
- Game rules improvement: The game's rules look almost like I want them to look like. However, there are some tweaks I want to try and they could result in the game being more fun.
- Graphic improvements: More on that later. I'll provide my diary with sketches of how I want things to look like.
- Voice acting: I think that voice acting would do good for those specials. I need to find a woman with a "stern diciplinarian" kind of voice for Justice. I'm not sure what to do with other characters' voices yet.
- Extend game: The game was not intended to be all about fighting pirates. But also bloggers, artists, nonprofit organizations, hackers... I'm planning to have a few more maps and battles. It'd be nice if I can make the main characters' quotes depend on the type of enemy they're fighting.
- Introduction, between-battle stories, proper ending: While it is nice to have characters be able to say something from within the battle screen, it'd be nice to have some story outside those battles too.
I hope that's not too much. 3 months sound like enough time, but that may cause me to slack off. And, well, I got other stuff to do as well...