Done. woo0t.

Presenting...

Corsair!

Corsair is a Multiplayer Persistent Online Game.

It connects to xerian.net on port 2984.

When first asked to login, pick a username and password. If the username is not already taken, you will be allocated that username and password.

The idea of Corsair is to take over planets, by visiting them with your fleet, build mines, and collect a large steam supply.

When you vist a planet with an existing fleet, combat begins. If you fleet has more attack points than the defending fleets defense points, you win the battle.

Controls:

Press the Tab key to talk to other players.

Click on the Planet and Starbase to see a menu of options. The galaxy map allows you to move your fleets around, and move yourself around. You can only visit planets which have a fleet (owned by you) present. So dont leave planets unguarded!

Press ESC to exit a chat mode or a menu. Press ESC again to quit.

Known Bugs:

Fleets which appear in front of a planet cannot be selected. Build more ships to create a selectable ship in empty space.

If the server is down, players will see a black screen until a network connection is made.

Credits:

Design, Texturing, Intro and Production: Iven Stevens
Models and Texturing: Ricky Stevens
Artwork: Steven Donald
Music: Tom Pope
Programming: Simon Wittber and Jack Nutting


I am so tired.

We had a lot of fun building this game. It is a good example of what can be achieved with Python, in just a few days. We set our goals very high for this competition. While we didn't achieve everything we wanted to, the basics of gameplay are present, and the thing is persistent, and MULTIPLAYER! :)

Have fun. I'm off to Zzz land.

- Simon Wittber

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Comments

Agreed. We made a perfunctory effort at gameplay testing, a few hours before the deadline. Despite the dismal (even absent) gameplay, we are mostly very happy with the results, as it has shown us that a MMO game is not such an unachievable goal. You should have seen the cheers when we first started sending fleets around the star system :)

We will finish corsair, and it will be a different game by the time it is finished. It should also hopefuly work on consumer grade OpenGL video cards. :) Thanks for the feed back.
No source upload? Where's the source upload? A quarter of participants don't have Windows.
source was being uploaded as i made the post. should be there now.
I can't get the game to work. The intro sequence runs ok and looks fantastic, but after it the screen turns black and nothing happens. My console was also filled with "[driAllocateTexture:635] unable to allocate texture" which is probably related to the problem. My video card is not very fancy (it's an Intel 855GM I think), so that might be related to the problem also.
I also get the black screen after the intro. GF4MX nvidia driver, xorg, debian unstable, behind NAT.
Doesnt even start for me. Cannot find node in module or something like that
Worked fine for Erik and I running the windows installer.
I'm having some trouble too. The game starts fine, but after selecting the race, the screen is almost black (except for the HUD). If you build a space station, you can just barely make out the model, but everything else is just dark. WinXP, GeForce 6800 (using the latest ForceWare).
Apologies guys. It seems that we forgot to scale down some rather massive textures, which will cause problems on most integrated video cards.

Also, the darkness of the game can be attributed to a messed up Fog setting, which I didn't detect because of the low light and bright monitor I was using. Owell. Live and learn.

-Sw.
>> Doesnt even start for me. Cannot find node in module or something like that Install SiGL and FibreNet on your system, then copy the new versions from the distribution into the site-library paths. I had to do this to make it werk right.
I don't even have 'rather massive textures' where are they? It complains about the lack of them: Loading material: r1fighter.mtl Missing material: r1fighter.mtl Warning: intro/r1fighter.obj trying to use unknown material newmtl_1 there are a few more like that. All I get is the intro which is very nice but a bit useless as a game. I just get a black screen after that.
Materials aren't textures. Warnings are just that, warnings.

Looks like something crashed the server, I've restarted it. The black screen should now give way to an almost black login screen.

Warning to others: Building a MMO in one week is very ambitious. Don't try it if you value your sanity.
Yeah, your game was *very* technically and artisticly impressive. I'll even go so far as to rank it as the best in those catagories. However, it was clear that attention stole from gameplay and made the game less fun. It's very neat and shows great promise, but it does look like a large amount of time went into building the framework for the actual game to hang off of.