Done. woo0t.
Presenting...Corsair!
Corsair is a Multiplayer Persistent Online Game.
It connects to xerian.net on port 2984.
When first asked to login, pick a username and password. If the username is not already taken, you will be allocated that username and password.
The idea of Corsair is to take over planets, by visiting them with your fleet, build mines, and collect a large steam supply.
When you vist a planet with an existing fleet, combat begins. If you fleet has more attack points than the defending fleets defense points, you win the battle.
Controls:
Press the Tab key to talk to other players.
Click on the Planet and Starbase to see a menu of options. The galaxy map allows you to move your fleets around, and move yourself around. You can only visit planets which have a fleet (owned by you) present. So dont leave planets unguarded!
Press ESC to exit a chat mode or a menu. Press ESC again to quit.
Known Bugs:
Fleets which appear in front of a planet cannot be selected. Build more ships to create a selectable ship in empty space.
If the server is down, players will see a black screen until a network connection is made.
Credits:
Design, Texturing, Intro and Production: Iven Stevens
Models and Texturing: Ricky Stevens
Artwork: Steven Donald
Music: Tom Pope
Programming: Simon Wittber and Jack Nutting
I am so tired.
We had a lot of fun building this game. It is a good example of what can be achieved with Python, in just a few days. We set our goals very high for this competition. While we didn't achieve everything we wanted to, the basics of gameplay are present, and the thing is persistent, and MULTIPLAYER! :)
Have fun. I'm off to Zzz land.
- Simon Wittber
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Comments
Also, the darkness of the game can be attributed to a messed up Fog setting, which I didn't detect because of the low light and bright monitor I was using. Owell. Live and learn.
-Sw.
Looks like something crashed the server, I've restarted it. The black screen should now give way to an almost black login screen.
Warning to others: Building a MMO in one week is very ambitious. Don't try it if you value your sanity.
simonwittber on 2004/03/02 18:46:
Agreed. We made a perfunctory effort at gameplay testing, a few hours before the deadline. Despite the dismal (even absent) gameplay, we are mostly very happy with the results, as it has shown us that a MMO game is not such an unachievable goal. You should have seen the cheers when we first started sending fleets around the star system :)We will finish corsair, and it will be a different game by the time it is finished. It should also hopefuly work on consumer grade OpenGL video cards. :) Thanks for the feed back.