Progress at last

The game is finally taking shape. I've spent the last few days struggling with problems caused by the 3D rendering approach I've chosen. I should have tried to make a minimal 3D engine in the weeks before the competition, but too late for that now. The game can render a scene correctly and works on Bob's computer with an older graphics chipset that doesn't support the VBO GL calls used by pyglet (i still need to confirm that this is exactly what's going on). We probably won't be able to make it as cool as I had hoped, but we should at least have a basic game by deadline - no DNF!

My two primary goals for this pyweek were to see how well Bob and I worked together under typical gamedev conditions (as opposed to the 'no deadlines' hobbyist schedule we've been on for the other game we're doing), and how people liked the 'cardboard cutout' engine. So far both of those seem to be going really well. As for winning pyweek...well there's always next fall :)

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Wow, I really like your graphics! It's like Paper Mario. All that 3D work must have paid off.