Day Three -- The plan for Capsule
Here is the plan for the development of capsule:Day Three:
Make Sprites for Capsules A, B, C, D, E, F, G, and H; Make Sprites for Grunt, Sniper, and Rocketeer Enemies; Make Sprites for Items; Make Sprites for Ground and Concrete Level Terrain; Write basic entity and item code; Write code for level structure
Day Four:
Make Sprites for Capsules I, J, K, L, M, N, O, and P; Make Sprites for Brute, Flamer, and Trundler Enemies; Make Sprites for HUD; Make Sprites for Scaffold and Mechanical Level Terrain; Write content loader code; Write enemy ai and combat code
Day Five:
Make Sprites for Capsules Q, R, S, T, U, and V; Make Sprites for Enemy Capsules Blue, Red, Yellow, Black, and Grey; Make Sprites for Menu; Make Sprites for Cave and Base Level Terrain; Write menu code; Write game save/load code
Day Six:
Make Sprites for Capsules W, X, Y, and Z; Make Sprites for All Bosses; Write boss code
Day Seven:
Blue Sky! (Let's Hope)
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Akake on 2009/04/28 11:46:
Edited to allow for plan changesEdits in italic