Day One -- And into the starry night


I have most of a skeletal animation system. I also have a small portion of my image assets made, and I have a plan.

I'm going to be working overnight to make up for lost time. I have enough ramen and coffee to get me through the night. I hope.

I'm not going to make an excuse for my late start. No one really needs one, and I figure I've restated my alarm clock troubles enough.

That said, things are looking up for the project. I'm breaking my skeletal animation into multiple classes to simplify it. I'm thinking that I'll make weapons a specialized animation bone, so that I can simplify handling them in animations. ^o^

I'm going to need a mechanism to provide for removing animation bones, though, but that should be fairly easy to do.

I have a generic object factory, but will probably re-do it to use a system of templates. I used a template-using factory in a previous project, and it worked phenomenally well. It greatly simplified my code. In fact, it vastly simplified it.

All things considered, it was a late start, but I can make it up!


My friends, here's to ingenuity, to efficiency, and to the determination that builds cities and empires!

Here's to the passion of a person who has found their calling, and to the determination of a dreamer who follows the call to make their dreams come true!

And here's to the friendship that brings us together from all corners of the world!

Excelsior and I/O! And now I retire to my craft!