My game and plan of attack

I'm going to make 'Ants off my lawn!' A sort of cross between SimAnt and Dwarf Fortress. (If you're unfamiliar with Dwarf Fortress, it's something close to Dungeon Keeper or Evil Genius)

I'm hoping to have several levels of AI controllable, so an overallManager, a BUilder Manager, a gatherer manager, etc. Each with different levels of control to have.

Hopefully, too, I can put in a dynamic Memory system, and a dynamic 'I like' system. BUt those are near the end of the week.

So far I have the basis of a tile engine! Yaay tile engine. It's pretty abstract this time. I might pull it out and document, if I can.

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Comments

That sounds like fun. :)
Sounds like a blast!