Development continues (part 3)
Stuff I've achieved:
- Added a new nice font to the inventory/shopping screens.
- Sped up NPC code considerably and made them plan a little.
- Fixed some bugs in the Line Of Sight code (seeing through walls).
- Return more information from Line Of Sight test (obscurity, distance).
- Added some initial code to detect visible off-screen NPCs.
- Some more UI code work:
- Added text input widget, including concept of focus.
- Pass all details of mouse click to on_click handlers.
- Worked on styling, including fixing the rect rendering.
- Added some more tests.
- Added character abilities, including the first one "Super Strike".
- Added light mapping (needs optimisation).
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Comments
There are combat animations :)
Oh, cool. Newly added or did I just miss them in the compo version?
Whoa, nice lighting!
The compo version had the same combat animations :)
Thanks HanClinto.
New actual release coming today, hopefully.
pymike on
2008/11/11 03:33:
Looking nice. Make some sort of combat animations for the characters.