Assembly Line 0.5
I've uploaded the latest version of Assembly Line. It's substantially expanded since the PyWeek version, and I hope to make some more improvements during the Pyggy.(log in to comment)
Comments
There's no change log as such, but looking at the included tutorial should give you an idea of what's been added since the PyWeek version.
There's also a TODO file listing some more things I'd like to do (rather more than there will be time for, I expect!)
0.8 Traceback:
Traceback (most recent call last):
File "run_game.py", line 13, in
main.main()
File "Game/Code/main.py", line 26, in main
shell.run()
File "Game/Code/albow/root.py", line 56, in run
self.run_modal(None)
File "Game/Code/albow/root.py", line 123, in run_modal
last_mouse_event_handler.handle_mouse('mouse_up', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/albow/controls.py", line 160, in mouse_up
self.call_handler('action')
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/company_page.py", line 404, in sell_parts
part = co.selected_part_stock
AttributeError: 'Company' object has no attribute 'selected_part_stock'
This is from trying to sell a bit of scrap material from a transfer bin.
Another 0.8 Traceback:
Traceback (most recent call last):
File "run_game.py", line 13, in
main.main()
File "Game/Code/main.py", line 26, in main
shell.run()
File "Game/Code/albow/root.py", line 56, in run
self.run_modal(None)
File "Game/Code/albow/root.py", line 101, in run_modal
mouse_widget.handle_mouse('mouse_down', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/factory_page.py", line 366, in mouse_down
self.configure_tool_click(e)
File "Game/Code/factory_page.py", line 499, in configure_tool_click
editor.present()
File "Game/Code/albow/widget.py", line 399, in present
root.run_modal(self)
File "Game/Code/albow/root.py", line 101, in run_modal
mouse_widget.handle_mouse('mouse_down', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/controls.py", line 200, in mouse_down
dlog.present(centered = False)
File "Game/Code/albow/widget.py", line 399, in present
root.run_modal(self)
File "Game/Code/albow/root.py", line 101, in run_modal
mouse_widget.handle_mouse('mouse_down', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/albow/palette_view.py", line 121, in mouse_down
GridView.mouse_down(self, event)
File "Game/Code/albow/grid_view.py", line 47, in mouse_down
self.click_cell(row, col, event)
File "Game/Code/albow/palette_view.py", line 148, in click_cell
self.click_item(i, event)
File "Game/Code/controls.py", line 266, in click_item
ProductKeySelector.click_item(self, n, e)
File "Game/Code/controls.py", line 245, in click_item
self.set_value(self.product_no(n).key)
File "Game/Code/albow/controls.py", line 35, in set_value
ref.set(x)
File "Game/Code/albow/controls.py", line 51, in set
setattr(self.obj, self.attr, x)
File "Game/Code/machines/packing_station.py", line 80, in set_product_key
self.filled_crate(None)
File "Game/Code/machines/packing_station.py", line 114, in filled_crate
game.company.put_products_into_stock(self.product(), crate, factory)
File "Game/Code/company.py", line 795, in put_products_into_stock
crate = Crate(num_items, average_quality, factory)
File "Game/Code/product.py", line 71, in __init__
factory.add_stats(items_produced = num_items)
AttributeError: 'NoneType' object has no attribute 'add_stats'
This is from trying to change the item type of a packing station that already contained items.
HanClinto on
2008/11/07 18:45:
Great! This was a game that I really enjoyed when it was first submitted -- we were pretty close to having created the headphones -- it was quite a good and challenging game. Do you have a changelog posted, or is that included in the .zip?