I've uploaded the latest version of Assembly Line. It's substantially expanded since the PyWeek version, and I hope to make some more improvements during the Pyggy.
Great! This was a game that I really enjoyed when it was first submitted -- we were pretty close to having created the headphones -- it was quite a good and challenging game. Do you have a changelog posted, or is that included in the .zip?
Traceback (most recent call last):
File "run_game.py", line 13, in
main.main()
File "Game/Code/main.py", line 26, in main
shell.run()
File "Game/Code/albow/root.py", line 56, in run
self.run_modal(None)
File "Game/Code/albow/root.py", line 123, in run_modal
last_mouse_event_handler.handle_mouse('mouse_up', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/albow/controls.py", line 160, in mouse_up
self.call_handler('action')
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/company_page.py", line 404, in sell_parts
part = co.selected_part_stock
AttributeError: 'Company' object has no attribute 'selected_part_stock'
This is from trying to sell a bit of scrap material from a transfer bin.
Traceback (most recent call last):
File "run_game.py", line 13, in
main.main()
File "Game/Code/main.py", line 26, in main
shell.run()
File "Game/Code/albow/root.py", line 56, in run
self.run_modal(None)
File "Game/Code/albow/root.py", line 101, in run_modal
mouse_widget.handle_mouse('mouse_down', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/factory_page.py", line 366, in mouse_down
self.configure_tool_click(e)
File "Game/Code/factory_page.py", line 499, in configure_tool_click
editor.present()
File "Game/Code/albow/widget.py", line 399, in present
root.run_modal(self)
File "Game/Code/albow/root.py", line 101, in run_modal
mouse_widget.handle_mouse('mouse_down', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/controls.py", line 200, in mouse_down
dlog.present(centered = False)
File "Game/Code/albow/widget.py", line 399, in present
root.run_modal(self)
File "Game/Code/albow/root.py", line 101, in run_modal
mouse_widget.handle_mouse('mouse_down', event)
File "Game/Code/albow/widget.py", line 289, in handle_mouse
self.call_handler(name, event)
File "Game/Code/albow/widget.py", line 343, in call_handler
return method(*args)
File "Game/Code/albow/palette_view.py", line 121, in mouse_down
GridView.mouse_down(self, event)
File "Game/Code/albow/grid_view.py", line 47, in mouse_down
self.click_cell(row, col, event)
File "Game/Code/albow/palette_view.py", line 148, in click_cell
self.click_item(i, event)
File "Game/Code/controls.py", line 266, in click_item
ProductKeySelector.click_item(self, n, e)
File "Game/Code/controls.py", line 245, in click_item
self.set_value(self.product_no(n).key)
File "Game/Code/albow/controls.py", line 35, in set_value
ref.set(x)
File "Game/Code/albow/controls.py", line 51, in set
setattr(self.obj, self.attr, x)
File "Game/Code/machines/packing_station.py", line 80, in set_product_key
self.filled_crate(None)
File "Game/Code/machines/packing_station.py", line 114, in filled_crate
game.company.put_products_into_stock(self.product(), crate, factory)
File "Game/Code/company.py", line 795, in put_products_into_stock
crate = Crate(num_items, average_quality, factory)
File "Game/Code/product.py", line 71, in __init__
factory.add_stats(items_produced = num_items)
AttributeError: 'NoneType' object has no attribute 'add_stats'
This is from trying to change the item type of a packing station that already contained items.
There's also a TODO file listing some more things I'd like to do (rather more than there will be time for, I expect!)