4th place! Thanks!

Wow! I got the 4th place! Pretty nice for my first game in python using pyglet. All comments point in a similar direction: it got pretty difficult with many clients wanting to jump, lack of sound and animations, levels...

There are certain strategies when a client stops where another client is already jumping. If the jumper is deep enough, you give the new jumper a shallow jump. If the jumper is almost up, you give the new jumper a deep jump with a big jumping angle, so he can avoid the previous jumper. Also, there's no proper ending in this game, as it's something like tetris: play until you lose. However, as I didn't implement a score table, there doesn't even exist a 'beat your record' objective. My highest score was earning around 4500$ before too many clients walked away unsatisfied.

In relation to the increasingly number of clients, it's something that I left undone. The idea was being able to buy certain structures that would be built on the bridge. A Hot Dog hut to entertain them for a while, a ladder to attract them up once they are leaving... things like these.

Thank you for your positive comments! I'll be back for the next Pyweek. Congratulations to all entrants!