People and Planes: Reply to commentsWow. I'm quite happy. I wasn't expecting such a high rating (at least for this game). Thanks to everyone who played and voted on my game. :)
Here's a reply to the main points of the comments (not going to go through one by one this time):
- String physics: Unfortunately, I know nothing of rope physics. That string was the best I could do in roughly more than one hour. I had a cool looking string using Box2D, but, like I said in a previous post, I ended up not using it. One comment liked the physics, thanks. :)
- Plane hitting the cloud: Actually, I thought that was a nice challenge to the game. You not only have to put people in planes but also dodge the planes, thought that would be an interesting challenge, turned out a few people didn't like it much. I still like that challenge.
- Lack of sounds, music and polish: Yeah, sorry about that. Would have put them in if I had the time. Although I am guilty of having no sound/music in 4 of my 5 Pyweek entries...
- Colored people appearing without warning and no indication of stun time: Hmm, didn't think about that, actually. To the person who wrote this comment, I guess I need to have people like you around as playtesters. :) To be honest the game was very little playtested. I'm quite happy you said you'd keep this game on hand when you need a few minutes diversion from work. :)
- Last level is hard: You're absolutely right. I only had time to test it after the deadline and I too had a very hard time with the last level, but I managed to beat it with some luck and effort.
- Terrorists entering the planes: (original comment: "This is totally irresponsible. You're letting the little coloured people get on the little coloured planes without having to pass through little coloured metal detectors and having their little coloured tweezers confiscated. You're putting the world at terrible risk!") Uh oh. Should I discriminate them by color?
(There was one DNW due to lack of pyglet, which is odd, because the main package had pyglet in it.)
Thanks for all the comments and feedback! Overall, I'm happy with the comments and the ratings. I don't think I'm making an updated version but learning what I could have done better certainly helps me make better Pyweek games in the future. :) Congratulations to the winners, not only both winners had awesome games but also there were a lot of other awesome games. In fact, congratulations to everyone who finished it. Thanks to Richard once more for hosting it.
I have to admit even though I wasted 6 days on a totally different game that didn't work, I learned a lot this time and this was a great Pyweek (not to mention I surprised myself at how fast I made this game, considering I've tried a few LD48s and never managed to finish them).
See you next Pyweek. :)